Agent 47 is an elite
assassin genetically engineered from conception to be the perfect killing
machine. He has a barcode tattooed
on the back of his head and the last two numbers identify him as 47. Decades of research have gone into his
creation and there are 46 other clones that were made before him. He has strength, speed, stamina,
intelligence and grit. His current
assignment is to locate the daughter of the man who initiated the clone
program and he is not the only one
looking for her. Another
corporation would like to restart this clone program to engineer even better
clones than 47.
This film is based on
a popular video game. Supposedly
there is a lot more discretion, finesse, elegance required to play the
game? If you do not blend in but
you engage with other people except the target, you are not playing this game
properly. There is LOTS of
engagement with targets in this film.
Maybe to say constantly would not be a stretch? The only way to get anything from this
film is to concentrate on the the central characters and make them into human
people instead of machines? How
could consequences or events happening to machines engage interest? 2 ½* (This movie is so-so)
96
min, Action directed by Aleksander Bach with Rupert Friend, Hannah Ware,
Zachary Quinto, Ciaran Hinds, Thomas Kretschmann, Emilio Rivera.
Note: Imdb 5.7 out of 10, 8% critic 41%
audience on Rotten Tomatoes, Roger Ebert 1*, Amazon 3.9* out of 5* with 923
reviews.
Special
Note: After a helicopter blows up
the cars on the main road are shown driving on the right side. The scene is supposed to be in
Singapore and they drive on the left side? Rupert Friend played Peter Quinn on Homeland.
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